After meeting Flora, Michael (formerly called Miguel in Horsez), and Carol, Emma is given some objectives. After finding out Emma is a vet, he offers to give her shelter if she helps them deliver a mare with foal. There, she meets Oliver, a nephew of his aunt's stud farm, who is missing its real owner, Marie. When the taxi breaks down, she has no choice but to take refuge in a small, quiet town. She is sent to France to train to become a veterinarian. Learning involves teaching the foal different gaits.Ī sequel to Horsez was developed with somewhat similar plots: the main character is a young woman named Emma. Learning: Once the player has the foal, they need to raise it.The foal's actions can be analyzed by reading library books. The player needs to guess what the foal wants based on what it does. During Foal Care, the foal will perform three actions. Foal Care: Once the player has a foal, they must take care of it.
Gaits must be learned from library books before the horse can perform them. Other keys are also used to control the horse.
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Throughout the game, the player is given free control of the protagonist or the horse. There is a total of ten secret figurines hidden in the game. Between training and caring for their horse, foal, and talking to the other riders, the player may go shopping, change their attire in their bedroom, study in the library, and go for a walk with their horse. The player must also have a high social rating, which is obtained by spending time in the Student Centre talking to other academy riders, performing well in disciplines, taking and displaying photographs in the Student Centre, and purchasing items from the shops. The disciplines are Horse Care, Cross Country, Dressage, Showjumping, and later Foal Care and Learning. To pass, they must obtain a certain score out of 10 for each of the disciplines, and must train in that discipline at least twice a week. The player arranges a timetable so that they can pass each week.